[11 november 2017] DEmul 0.7 WIP Misc updates. Changelog: - ARM: DP immediate Carry little fix - CAVE YMZ770: implemented main volume and clip control - CAVE: Akai Katana added - DX11: fixed Cave bilinear filter - DX11OLD: fixed shader filter settings load - GAELCO: improved ball mechanic simulation - MISC: basic analogs simulation when playing from keyboard (arcade only) - MISC: fixed Dreamcast game name handle - NAOMI: Mushiking IV/V/VI added. A new card codes included (to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds). [10 october 2017] DEmul 0.7 WIP Release notes: Up-to-date build of almost year of developing. DEmul 0.7 Alpha Recent Versions Release notes: By many requests we decide to make public build of emulator to show and share current stage of its development. It's an alpha/preview quality product so take it AS IS. It includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render.
Jun 10, 2008. It's not a seperate ISO like the Code Breaker or anything, but rather edits the Scratch RAM directly through the Video Plugin - I've had no trouble with that. The only way i got cheats working easily on nulldc was using a cheat prog called artmoney, while you may have to pay for it, the free version should do.
[23 october 2013] DEmul 0.582 WIP Release notes: Again, bugfix release. Post any regression or improvements reports to our tracker:. [05 august 2013] DEmul 0.581 WIP Release notes: Bugfix release.
Post more issues to our tracker for further improvements:. [07 july 2013] DEmul 0.58 WIP Release notes: Please, post any bugs or suggestions. [28 february 2012] DEmul 0.57 WIP Release notes: There is not so much visible changes for more than year of work, but much more internal changes, overall compatibility and graphics quality. First of all, the new SH4 core now have full MMU support for interpreter/dynarec modes, which is slightly improved compatibility and allow to run most of the WinCE games fast enough to play. Second significant change is that GPU subsystem now migrated to the DX11 interface (currently DX10-capable GPU is enough). From this version old DX9 GPU plugins (DXv3 and DXLegacy) are obsolete, although they are still supported and included in current package. Further development of the DX9 plugins is stopped for now.
And finally overall interface and usability changes. Emulator is now support 7zip romsets for the bioses and arcade systems, most of the protection/encryption formats for the arcade systems, many many new romsets added during last year and many previously unsupported games or game controllers now are supported.
The rest is the sound subsystem have some bug fixes, improving known problems. And yes, totally forgot about.;) Now we have our proprietary netplay plugin, too new to work fine, and totally untested, so you are welcome to try.
No, model 3 emulation still in the same state (except some overall graphics and compatibility improvements, made previously) all work currently suspended in favor to much more active supermodel emulator. Keep up good work, Bart!;) Not much work was done on the Naomi 2 subsystem too, there is no significant changes, just a little bit of fixes.
DX11 support for Naomi 2 still imperfect and have some known issues, don't bother with that. [09 october 2009] DEmul 0. El Arte De Decir No Pdf File more. 55 WIP Changelog: - new GPU plugin gpuDXv3 (DirectX 9 with shaders). Naomi1/Dreamcast/Atomiswave need PS 2.0 compatible video cards, Naomi2 needs PS 3.0 compatible cards - new GPU plugin gpuDXLegacy (DirectX 9 without shaders). For Old and Intel videocards - new SPU plugin spuOAL (uses OpenAL api).
Can be used instead of directsound plugin - new texture cache, new coord calculation system - many fixes in GPU and SPU - added many romsets. All romsets (except GDROM) are fully compatible with MAME - added custom decrypted rom loading routine.
Push “Load Decrypted rom” inside romset selection dialog. Atomisware roms may need to increase loading rom size by 2. [16 august 2009] DEmul 0.54 WIP Changelog: - fixed multithread and cpu errors - add new NAOMI/NAOMI2/ATOMISWAVE romsets, improved compatibility - emulator can start approximately 90% of arcades. More than a half are playable - add NAOMI2 support - add analog input for NAOMI/NAOMI2/ATOMISWAVE, including lightgun (push F11 ingame) - added DC lighgun support - added DC mice - GPU plugin is improved (thanks DreamZzz) - added clipping (cars mirrors, Soul Calibur menu etc) - improved shadow and fog emulation. [07 october 2008] DEmul 0.48 WIP Changelog: New OpenGL plugin (gpuOGLv3). For proper plugin functionality - you should install latest video drivers (especially if you are ATI card owner).
GpuOGLv3 features: - better polygon sort methods (still not provide perfect results). [25 november 2006] Finally released!;) Hello from Russia! We are very proud to introduce you new DC emulator DEmul! We have been trying to write new emulator that will be able to run commercial games since first and only real DC emulator Chankast so far is stopped to develop. Emulator was started to development early in 2004 year by Wind, but just canceled after Chankast released. About half a year it has been in hibernating, but Chanka was still imperfect and emu was continued to developing. About a year it takes before it shows up BIOS spiral, then early in 2006 year Wind found some emu-russia members and run his first most desired commercial game Resident Evil: Code Veronica.
Next progress was very fast and last six of seven month took improvements and debugging. Now emulator is able to run most commercial releases by various groups all along with homebrew demos and free software. We hope you enjoyed it. Emulator still imperfect and incomplete. A lot of work still needed.
Sound, timing and graphics need improvement and speed up. Since main developer is going to be little busy to do something with DEmul next year, we do not promise fast promoting and emulation progress. Paul Anka Papa Midi Download Files.
We try our best to fix as many bugs as we can and improve emulation. Compatibility list with advanced features will be later all along with plugins SDK, docs and faqs. Anyway, you can ask your questions (not dumb, please;)) by e-mail, report about some bugs or progress, please, read README.TXT file before. If you interest in development, we will glad to see you on IRC channels or forums that will be available later too.;).